Clare Reddington at dConstruct 2014 – Brighton Dome Listen back link: http://2014.dconstruct.org/conference/clarereddington/ Patrick GeddesBristol Watershed Arts – Pervasive Media StudioGordon Cullen Play theory Miguel Sicart – Why We Play Physical play creates longer and stronger social bonds Utrecht travel accelerator
Unpacking the myths and memes of spring 2014 ~ Myths are powerful abstraction devices allowing easy transmission of culture. Digital media lies on a base of code which is often invisible but also mythical. In his book ‘Myth Today’, Roland Barthes describes how myths are constructed. In April a bug was discovered in Open SSL security which became the first ‘Bug 2.0’ bug and the most significant. It became mythical. In May, glamorous bearded lady drag act, Conchita Wurst won Eurovision amid Russian outrage. She carried a message of tolerance and acceptance by highlighting issues of sexual discrimination using a neatly trimmed beard to go along with her sequinned dress.
In her essay Always-on/Always-on-you: The Tethered Self, Sherry Turkle discusses how due to our always online culture, we are loosing our ability to be connected with the people who are physically near us. She talks about the loss of learning
In his 4th Duino Elegy, Rilke gives a metaphoric statement of the problem of language and recommends a procedure for approaching as far toward the horizon of silence as he considers feasible. A prerequisite of “emptying out” is to be
Thursday 10th October saw the first beans game played with James Shreeve at the Fountainhead pub in Brighton. The first game of the Digital Media Arts course. Whilst course leader Sue Gollifer and visiting lecturers Sam Proud and Paul Bunkham
“…the liveliest factor that is played out on the chessboard of art has to do with interactive, user friendly and relational concepts” Nicolas Bourriand: Relational Aesthetics,1996Excerpts from bookThis was posted on Google+…