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Rootbeans

Rootbeans

A collaborative drawing game using beans by Mafj Alvarez

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Games

Panopticon – a game of data ownership and control

Maf'j Alvarez November 30, 2013 game rules design, Games, Hacker Culture, Networks, Open Source No Comments
Panopticon – a game of data ownership and control

Panopticon is an open source game prototype in lego about internet data control in collaboration between Maf’j Alvarez, Chris Pinchen, Open Rights Group and Lighthouse. Play it at Brighton Cryptofestival on Sunday 1st December in Brighton. The internet is a

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Reaching out – showing and playing Rootbeans

Maf'j Alvarez November 21, 2013 Arts Collectives, Blog, Coursework, Games, Hacker Culture, Networks, Open Source, Research, Rootbeans No Comments
Reaching out – showing and playing Rootbeans

Here are some events that i will be hoping to talk about or play Rootbeans. Come along if you would like to participate. Art Schism – 29th November Art Schism is an artists co-operative Gallery in the north lanes area of

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Games that encourage co-operation

Maf'j Alvarez November 14, 2013 Games, Research No Comments
Games that encourage co-operation

The most popular board games are based on competition. Monopoly epitomizes the winner take all nature of the genre. But what happens when that model gets turned on its head in favor of a more collaborative approach which pits the

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Rootbeans – Open Source

Maf'j Alvarez November 7, 2013 Blog, Coursework, game rules design, Rootbeans, Web Authoring No Comments
Rootbeans – Open Source

1. Put the bean game project out as open source Connect with the open source arts and games communities Create a random rules generator that track it’s own creation and play history Facilitate documenting and sharing game maps and stories

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Magic Beans

Maf'j Alvarez November 1, 2013 Blog, Coursework, game rules design, Rootbeans No Comments
Magic Beans

Description You’re life is in turmoil. You have many potential opportunities ahead of you but don’t know how to take them. You are not alone. You have someone with you who can help. You also have 12 magic beans, each

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Game rule design

Maf'j Alvarez October 24, 2013 game rules design No Comments

Guidelines taken from: How to write rules (without confusing people) by Scott Flavor first: If the game has a narrative tying the mechanics together, make that narrative clear immediately. The metaphors will be helpful in explaining and justifying the game’s

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Project sites

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Other sites

  • Aptivate
  • Github
  • Limbic fishnet
  • Root Interactive
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