Recent posts

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Rootbeans

Rootbeans

A collaborative drawing game using beans by Mafj Alvarez

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Cursory Glances – Beyond The Screen

Maf'j Alvarez November 6, 2014 Beyond The Screen, code, Coursework, emotion, Games, Gender, Open Source, Unity3d No Comments
Cursory Glances – Beyond The Screen

cursory – hasty and without attention to detail; not thorough; “a casual (or cursory) inspection failed to reveal the house’s structural flaws”; “a passing glance”; “perfunctory courtesy” Ma Digital Media Arts | Beyond The Screen 2014 – Statement of Intent

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Learning Javascript – TileSwap game

Maf'j Alvarez July 19, 2014 Blog, code, Games, Javascript, Open Source No Comments
Learning Javascript – TileSwap game

Learning Javascript with Codecademy taught me many of the basics and filled me with ideas of games I could develop. This simple tile swapping game is the first. Thanks to Alan Jackson, Marko Samastur & Premasagar Rose for your suggestions

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Rootbeans Beanbank – an adventure in node.js and Mongodb on Heroku

Maf'j Alvarez March 30, 2014 Blog, code, Coursework, Games, Javascript, MongoDB, Net Art, Networked Cultures, Networks, Rootbeans, Web Authoring No Comments
Rootbeans Beanbank – an adventure in node.js and Mongodb on Heroku

Finally after days of head scratching and dreaming in database connections, I managed to set up a very very basic web app using Node.js with Express, Mongodb and a bunch of other cool things, all uploaded and connected on Heroku

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MaDMA proposal: Virtual Cultures & Network Practices

Maf'j Alvarez March 13, 2014 Blog, code, Coursework, Javascript, MongoDB, Networked Cultures, Networks, Open Source, Rootbeans No Comments

13th March 2014 Rootbeans is drawing game and social media platform which uses ‘playful little data’ beans to explore how choice, chance & circumstance operate in collaborations between people. Big data is a big topic at the moment. The collection

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Rootbeans autoplay using processing

Maf'j Alvarez December 4, 2013 code, Coursework, Net Art, Open Source, Processing, Rootbeans No Comments
Rootbeans autoplay using processing

This feels like quite an ambitious idea – but i’ve worked out how to make the bean game play using processing. The idea is that the line direction is set and then various object detection and collision force the line

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Rootbeans bugbeans graphic

Project sites

  • Beanbank
  • Generate
  • Panopticon

Other sites

  • Aptivate
  • Github
  • Limbic fishnet
  • Root Interactive
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