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Rootbeans

Rootbeans

A collaborative drawing game using beans by Mafj Alvarez

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Rogue algobots

Maf'j Alvarez February 1, 2014 Blog, Net Art, Networks, Research, Tech news No Comments
Rogue algobots

In his Ted talk How algorithms shape our world,  Kevin Slavin describes algorithms as insect or bird like creatures that act as autonomous agents. Agents that once released into a data universe will not be as frequently observed by humans

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Rootbeans: heal grow alone

Maf'j Alvarez December 5, 2013 Blog, Rootbeans No Comments
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First playing of Panopticon prototype at Brighton Crypto Party

Maf'j Alvarez December 4, 2013 Blog, Games, Hacker Culture, Net Art, Networks, Open Source No Comments
First playing of Panopticon prototype at Brighton Crypto Party

First playing of Lego Panopticon prototype took place at Brighton Crypto Party – Lighthouse. It wasn’t hard to find six willing players – all eagerly reading the slightly fussy-looking 2 page printout of the rules. Overall it went down well.

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Reaching out – showing and playing Rootbeans

Maf'j Alvarez November 21, 2013 Arts Collectives, Blog, Coursework, Games, Hacker Culture, Networks, Open Source, Research, Rootbeans No Comments
Reaching out – showing and playing Rootbeans

Here are some events that i will be hoping to talk about or play Rootbeans. Come along if you would like to participate. Art Schism – 29th November Art Schism is an artists co-operative Gallery in the north lanes area of

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Sancocho

Maf'j Alvarez November 14, 2013 Blog, Stories No Comments
Sancocho

Blast Theory’s artist in residence Heather Kelley projected a bundle of coriander on screen. “Does anyone have a strong reaction to coriander?” As guest lecturer at our weekly MA Digital Media Arts group at Lighthouse, she was running a session

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To be an artist in the context of games

Maf'j Alvarez November 10, 2013 Blog, Coursework, Research No Comments

What does it mean to be an artist in the context of games? excerpt from Making games art: the designer’s manifesto by David Fox, John Sharp “To determine how a game designer is an artist, we must first identify where

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Rootbeans website – proposal

Maf'j Alvarez November 9, 2013 Blog, Coursework, Rootbeans, Web Authoring No Comments
Rootbeans website – proposal

Over the last ten years i have been evolving a paper-based game which brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the

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Rootbeans – Open Source

Maf'j Alvarez November 7, 2013 Blog, Coursework, game rules design, Rootbeans, Web Authoring No Comments
Rootbeans – Open Source

1. Put the bean game project out as open source Connect with the open source arts and games communities Create a random rules generator that track it’s own creation and play history Facilitate documenting and sharing game maps and stories

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Open Intent

Maf'j Alvarez November 7, 2013 Blog, Coursework, Rootbeans, Web Authoring No Comments

I’m talking about a course module statement of intent – Cultures of Multimedia Authoring & Web Design (I think Sue is in the middle of perhaps renaming this module). For me the issue is that I do web authoring every

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Magic Beans

Maf'j Alvarez November 1, 2013 Blog, Coursework, game rules design, Rootbeans No Comments
Magic Beans

Description You’re life is in turmoil. You have many potential opportunities ahead of you but don’t know how to take them. You are not alone. You have someone with you who can help. You also have 12 magic beans, each

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