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Rootbeans

Rootbeans

A collaborative drawing game using beans by Mafj Alvarez

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Rootbeans autoplay using processing

Maf'j Alvarez December 4, 2013 code, Coursework, Net Art, Open Source, Processing, Rootbeans No Comments
Rootbeans autoplay using processing

This feels like quite an ambitious idea – but i’ve worked out how to make the bean game play using processing. The idea is that the line direction is set and then various object detection and collision force the line

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First playing of Panopticon prototype at Brighton Crypto Party

Maf'j Alvarez December 4, 2013 Blog, Games, Hacker Culture, Net Art, Networks, Open Source No Comments
First playing of Panopticon prototype at Brighton Crypto Party

First playing of Lego Panopticon prototype took place at Brighton Crypto Party – Lighthouse. It wasn’t hard to find six willing players – all eagerly reading the slightly fussy-looking 2 page printout of the rules. Overall it went down well.

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Panopticon – a game of data ownership and control

Maf'j Alvarez November 30, 2013 game rules design, Games, Hacker Culture, Networks, Open Source No Comments
Panopticon – a game of data ownership and control

Panopticon is an open source game prototype in lego about internet data control in collaboration between Maf’j Alvarez, Chris Pinchen, Open Rights Group and Lighthouse. Play it at Brighton Cryptofestival on Sunday 1st December in Brighton. The internet is a

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Reaching out – showing and playing Rootbeans

Maf'j Alvarez November 21, 2013 Arts Collectives, Blog, Coursework, Games, Hacker Culture, Networks, Open Source, Research, Rootbeans No Comments
Reaching out – showing and playing Rootbeans

Here are some events that i will be hoping to talk about or play Rootbeans. Come along if you would like to participate. Art Schism – 29th November Art Schism is an artists co-operative Gallery in the north lanes area of

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Games that encourage co-operation

Maf'j Alvarez November 14, 2013 Games, Research No Comments
Games that encourage co-operation

The most popular board games are based on competition. Monopoly epitomizes the winner take all nature of the genre. But what happens when that model gets turned on its head in favor of a more collaborative approach which pits the

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Sancocho

Maf'j Alvarez November 14, 2013 Blog, Stories No Comments
Sancocho

Blast Theory’s artist in residence Heather Kelley projected a bundle of coriander on screen. “Does anyone have a strong reaction to coriander?” As guest lecturer at our weekly MA Digital Media Arts group at Lighthouse, she was running a session

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To be an artist in the context of games

Maf'j Alvarez November 10, 2013 Blog, Coursework, Research No Comments

What does it mean to be an artist in the context of games? excerpt from Making games art: the designer’s manifesto by David Fox, John Sharp “To determine how a game designer is an artist, we must first identify where

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Rootbeans website – proposal

Maf'j Alvarez November 9, 2013 Blog, Coursework, Rootbeans, Web Authoring No Comments
Rootbeans website – proposal

Over the last ten years i have been evolving a paper-based game which brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the

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Rootbeans – Open Source

Maf'j Alvarez November 7, 2013 Blog, Coursework, game rules design, Rootbeans, Web Authoring No Comments
Rootbeans – Open Source

1. Put the bean game project out as open source Connect with the open source arts and games communities Create a random rules generator that track it’s own creation and play history Facilitate documenting and sharing game maps and stories

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Open Intent

Maf'j Alvarez November 7, 2013 Blog, Coursework, Rootbeans, Web Authoring No Comments

I’m talking about a course module statement of intent – Cultures of Multimedia Authoring & Web Design (I think Sue is in the middle of perhaps renaming this module). For me the issue is that I do web authoring every

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